A quick Unreal 2 Alpha conversion.
Part 1 of the pack
Should work in UT/Unreal 227. There are some things/engine features that won't work on regular Unreal and it requires BotPack and UPak at the same time too.
Now I'm not sure given my IRL situation if I can even finish Part 2 so that's why I'm releasing this. This is not a fully fledged mod, it is simply conversions of the maps from the recently uncovered Unreal 2 Alpha from 2000. With some extras. I used THS' Marines as replacement for U2Mercenaries because recoding that would take too much time. Don't summon random things from the .u files, they might crash your game and those actors are not used in the actual maps. Just warning you.
There was too much different in the engine honestly, to the way lighting works and actors like scriptedlights I had to replace with triggerlights, the glassmovers with movers (and adding breakingglass actor....
I did make two videos from the actual alpha I am converting from if you're interested.
Demonstrating how the u2flashlight is different how it behaves on the real version as opposed to the conversion in u2misc.u2flashlight
misc alpha stuff And as I said to some people before:
I decided to demonstrate some of the unique engine features here.
The conversion won't have that sadly, I'm quite far along with it though.
A quick
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- Leo(T.C.K.)
- FOD
- Posts: 676
- Joined: Wed May 27, 2009 7:50 pm
- Leo(T.C.K.)
- FOD
- Posts: 676
- Joined: Wed May 27, 2009 7:50 pm
Re: A quick
Update for L99Mission 03draft...from the same day hour later
I apparently packed the wrong version by accident, the big archive was reuploaded with the new file, this might not yet be online right now but it will become avaialable in a bit.
fix
I apparently packed the wrong version by accident, the big archive was reuploaded with the new file, this might not yet be online right now but it will become avaialable in a bit.
fix
- Leo(T.C.K.)
- FOD
- Posts: 676
- Joined: Wed May 27, 2009 7:50 pm
Re: A quick
Part 2.
There will still be part 3 but that's it really. This closes off the M03 levels and also includes a M01e level that I forgot before. Also the asteroid levels are included but one of them isn't linked to a map yet. It will close off with m07/m09 which I didn't do yet.
- Leo
There will still be part 3 but that's it really. This closes off the M03 levels and also includes a M01e level that I forgot before. Also the asteroid levels are included but one of them isn't linked to a map yet. It will close off with m07/m09 which I didn't do yet.
- Leo
- Leo(T.C.K.)
- FOD
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- Joined: Wed May 27, 2009 7:50 pm
Re: A quick
Part 3.
I wanted to include a sample map for conversions of the 2001 alpha but this crashes on everything but 227, so I added it in a separate archive/made notes. There will be separate proper conversions of the 2001 maps that shouldn't crash because they aren't merged from all the maps or most maps so they will run in UT most likely all of them, its just on this sample map i tried to do combination of things. But here it is. I know the temporary water in m07a looks crap this way but there's no wavymesh feature in the regular ut so there you go...
- Leo
The following is reposted from ut99.org:
EDIT: As for evilgrins' question: Uhh, well the m01 maps are using the spiders the rest are replacement monsters like izarians replaced with zaarjtroop (zaarj was the original name for the skaarjtrooper mesh might have been not related directly to skaarj originally even).
And u2mercenaries with u2marine, though the u2mercenary had the player mesh and that one is found in u2pawnassets.
Either way that's it. Hope you enjoy it. Some stuff was optimized for 3's coop server but this all together should work on Unreal Gold 227 as well as long as you have one of those compiled botpack versions that are floating around.
EDIT2: Some level names were lost during the conversion by accident as it had a separate entry for Title that's not found in regular Unreal/UT, for example M07b was called "Weapon Systems"
I wanted to include a sample map for conversions of the 2001 alpha but this crashes on everything but 227, so I added it in a separate archive/made notes. There will be separate proper conversions of the 2001 maps that shouldn't crash because they aren't merged from all the maps or most maps so they will run in UT most likely all of them, its just on this sample map i tried to do combination of things. But here it is. I know the temporary water in m07a looks crap this way but there's no wavymesh feature in the regular ut so there you go...
- Leo
The following is reposted from ut99.org:
EDIT: As for evilgrins' question: Uhh, well the m01 maps are using the spiders the rest are replacement monsters like izarians replaced with zaarjtroop (zaarj was the original name for the skaarjtrooper mesh might have been not related directly to skaarj originally even).
And u2mercenaries with u2marine, though the u2mercenary had the player mesh and that one is found in u2pawnassets.
Either way that's it. Hope you enjoy it. Some stuff was optimized for 3's coop server but this all together should work on Unreal Gold 227 as well as long as you have one of those compiled botpack versions that are floating around.
EDIT2: Some level names were lost during the conversion by accident as it had a separate entry for Title that's not found in regular Unreal/UT, for example M07b was called "Weapon Systems"
- Leo(T.C.K.)
- FOD
- Posts: 676
- Joined: Wed May 27, 2009 7:50 pm
Re: A quick
Because two earlier 2000 builds were recovered, which included the same maps except some work better on those old builds and rest was missing.
L99Atlantis
L99Atlantis
- Leo(T.C.K.)
- FOD
- Posts: 676
- Joined: Wed May 27, 2009 7:50 pm
Re: A quick
Back from the "grave" for now....
GraysonT
Apparently this package was missing. I wonder why nobody complained about this though. The m09 maps are worth checking out.
GraysonT
Apparently this package was missing. I wonder why nobody complained about this though. The m09 maps are worth checking out.