Some Basic things about the way we run the server
Posted: Mon Aug 18, 2008 12:47 pm
Jackal has long told me that he wanted to fix a bunch of the single player and coop maps for online play. He basically said if you build it they will come. We have been working on the maps for well over 6 months now, with many players, admins and map editors doing the work. We now have over 390 coop maps installed on the server. We continue to make changes to these maps. We are fixing errors and fixing stalls that effect the enjoyment of on line play. I personally have not fixed a single map. We have made many changes. The total map number far exceeds the capability of most map sequencers. In our years of server hosting, we have found that file mismatches are the biggest problem encountered as you move from one server to another. We implemented super cache for our other servers several years ago. We have changed urls, that tell the server where to go, to what next map when a map ends. This simple change makes the map un compatable with other versions. We have toyed with the idea of changing our method of linking maps, but this would be flushing all the work, and require a lot of time, and since there are multiple versions of many maps out there, most likely would not fix the problem anyway. The real problem remains as sequencing 300+ maps.
The solutions quite simple if you want to play on Jackals coop without map mismatches. We suggest a second install of unreal and name it perhaps unreal2 or whatever you like. You can download supercache and install it to this unreal installation. You can copy over any skins and the user ini and unreal ini files and you should be good to go. This will stop mismatches, however it will not stop your downloads, as the mappers continue to make improvements in the maps. We try and keep the supercache files updated and this in itself is a chore. At this point and time, we intend to continue to operate the JACKALS coop server in this manner. We are concentrating on this being a good ONLINE server and have little concern for map mismatches or offering our versions for download. If you want to play here, I suggest you play with super cache on a second installation as noted above as this seems to be the lesser of many evils. Our goal remains to run maps that would never see the light of day in on line play and our server rules of course stil apply. Have fun and play nice. http://newbies.thenerdnetwork.com/np/un ... p%20Cache/
The solutions quite simple if you want to play on Jackals coop without map mismatches. We suggest a second install of unreal and name it perhaps unreal2 or whatever you like. You can download supercache and install it to this unreal installation. You can copy over any skins and the user ini and unreal ini files and you should be good to go. This will stop mismatches, however it will not stop your downloads, as the mappers continue to make improvements in the maps. We try and keep the supercache files updated and this in itself is a chore. At this point and time, we intend to continue to operate the JACKALS coop server in this manner. We are concentrating on this being a good ONLINE server and have little concern for map mismatches or offering our versions for download. If you want to play here, I suggest you play with super cache on a second installation as noted above as this seems to be the lesser of many evils. Our goal remains to run maps that would never see the light of day in on line play and our server rules of course stil apply. Have fun and play nice. http://newbies.thenerdnetwork.com/np/un ... p%20Cache/