Static meshes
- Missionary2001
- GameServer Admin
- Posts: 131
- Joined: Thu Jul 17, 2008 4:09 pm
- Contact:
- Nikola-(DOG)-
- Full Game Admin
- Posts: 291
- Joined: Sun Dec 29, 2013 11:44 pm
Re: Static meshes
Wow! It looks great I love it but unfortunately I don't have much experience with this. Hmm... how about Kami/Rubie?
UNREAL
- Cap'n Hands
- FOD
- Posts: 111
- Joined: Sat Dec 27, 2014 7:12 am
- Location: Na Pali Haven
- Contact:
Re: Static meshes
They look awesome.
- Dr.Flay
- FOD
- Posts: 89
- Joined: Wed Mar 26, 2014 10:36 am
- Location: Cornwall
- Contact:
Re: Static meshes
Some mesh/model converters
https://www.ut99.org/viewtopic.php?f=58&t=5862
https://www.ut99.org/viewtopic.php?f=58&t=5862
- -(bob)-
- FOD
- Posts: 23
- Joined: Wed Jun 03, 2009 12:18 am
- Location: NJ , USA
- Contact:
Re: Static meshes
[bbvideo=560,315]https://www.youtube.com/watch?v=FZlkgupAEOQ[/bbvideo]
this tutorial i created covers converting static mesh assets from unrealengine 1 , 2 and 3 based games into unreal 227 static meshes.
later in the video , i discuss how you can take a static mesh , convert it to obj then to brush then to a vertex mesh for use in older versions like 225.
amendments: unreal 3 and 4 based games will work in a similar matter. use the updated umodel versions on gliders site.
there is tools around to convert static models from many , i have had success with the following :
- minecraft ( level geometry as obj)
- skyrim props: you need BSA Unpacker-4804-1-0 and nifskope , models are exportable to obj in nifskope.
also notes: before you waste time on postal 2 or kf stuff i converted massive chunks of the game props to 227 compatible files already ,
i actually fully converted a entire killing floor map to unreal already. and half of 2 separate postal 2 maps.
if you need those usx libraries ask
also for animated models from ut , ut2 , ut3, ut4, its possible to import full animated models easily into unreal227.
[bbvideo=560,315]https://www.youtube.com/watch?v=2rZ6jg2vxto[/bbvideo]
this tutorial i created covers converting static mesh assets from unrealengine 1 , 2 and 3 based games into unreal 227 static meshes.
later in the video , i discuss how you can take a static mesh , convert it to obj then to brush then to a vertex mesh for use in older versions like 225.
amendments: unreal 3 and 4 based games will work in a similar matter. use the updated umodel versions on gliders site.
there is tools around to convert static models from many , i have had success with the following :
- minecraft ( level geometry as obj)
- skyrim props: you need BSA Unpacker-4804-1-0 and nifskope , models are exportable to obj in nifskope.
also notes: before you waste time on postal 2 or kf stuff i converted massive chunks of the game props to 227 compatible files already ,
i actually fully converted a entire killing floor map to unreal already. and half of 2 separate postal 2 maps.
if you need those usx libraries ask
also for animated models from ut , ut2 , ut3, ut4, its possible to import full animated models easily into unreal227.
[bbvideo=560,315]https://www.youtube.com/watch?v=2rZ6jg2vxto[/bbvideo]
- Dr.Flay
- FOD
- Posts: 89
- Joined: Wed Mar 26, 2014 10:36 am
- Location: Cornwall
- Contact:
Re: Static meshes
Awesome tutorials Bob.
hehe, I am fairly sure which Bob you are now.
I don't suppose you have a copy of Turbomans final pickup truck "TVehicles" (2-seater) ?
He says it is on a drive he needs to salvage, so it may be lost
hehe, I am fairly sure which Bob you are now.
I don't suppose you have a copy of Turbomans final pickup truck "TVehicles" (2-seater) ?
He says it is on a drive he needs to salvage, so it may be lost