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[SPECIAL] Beta Weapon Theories Part II

Posted: Fri Aug 31, 2018 6:04 pm
by SerpentineStorm-(DOG)-
Epsilon Here!


I'm back again with a new theory, and this time we're talking about weapons, specifically the Beta Weapons, or the Prototype Unreal Weapons.
They're all using the same special info cards used in Character Theories, except the placements are obviously different, with the exception of the "Unreal Theories" banner. I'm planning on making all of the previous theories' info cards with the specially made ones I made for this theory and the fifth Character Theories.


So without further ado, let's begin...


EP-3 Stunner/Skratej-3 Ekerejin [Stunner]:
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Stunner Weapon Theories.png
The Energy Pistol 3 Stunner - or in terms of Skrathiji, the Skratej-3 Ekerejin - is a light energy weapon that uses Tarydium pieces, termed "Tarydium pebbles" and are combined with Cells that use Tarydium as Electricity, termed "Electro-Powered Tarydium Cells." The first versions of the weapon didn't function as expected, as the EP-1 was only a preview of how the shells would fold to reveal a rod that would shoot the particles. After later revisions, the EP-3 turned out to be successful, as Tarydium has become a prominent material of weaponry and technology. The EP-3 Stunner is a weapon that "stuns" its target using electricity, just like a taser's properties. 54 of them are made until the Skaarj stole the 35 of these weapons and the blueprints of the Stunner, and is now in service of the Skaarj. This weapon was made by the UMS as a first prototype of what could possibly turn into the Dispersion Pistol.



AFP-49 Automag [Betamag]:
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Betamag Weapon Theory.png
The first ever Automag that became the well known and favored handgun is the Automag, and now its history begun with the production of the Automatic Firing Pistol 49 Automag. The first version of the Automag was developed as a test and as a homage to the modern-day pistols. The design was supposedly an inspired creation of the real life Automag, except that this time the clip is near the barrel instead of being on the Automag's grip. The first ever version was the brown, rusty-looking pistol shown in the info card. It is also the most problematic weapon, because after 5 shots the pistol would jam, and the process of taking out the empty bullet shell could split the barrel. some of the first versions would be claimed by small companies, and the irony is that they noticed the problems found in the first version of the AFP-49, and fixed them as expected. Unfortunately, the first version was scrapped for the second version, which was a black, military looking Automag that had the same design and were inspired by those small companies (they were later becoming the following companies: Omega Storm, Buck's Arsenal Inc., and Izanagi Corporation) for their awareness in the pistol's problem. The second version of the Automag stayed for 23 years until it was retired and was given to other unknown military services. The first versions were called the following:

AFP-49 Automag
AFP-50 Automag (by Buck's Arsenal Inc., after fixing the barrel error)

The second versions were called the following:

AFP-51 Black Automag
AFP-52 Automag (by Omega Storm, after fixing the clip error).



What was dominated, though, was the AFP-53 Automag with a new look and a stable handgun as expected.



Ver'krash's Staff of War [Krall Impaler]:
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Impaler Weapon Theory.png
Ver'krash's Staff of War, as called by the Krall, is one of the most sacred weapons of the Krall race. It was used by the ancient Lord of War Ver'krash and has been kept in a temple that no one knows about except for the wise, retired Krall Elites.
The only three Impalers are known to be kept by Kraagesh, Rek'ithi, and Shkre'mun. The Impaler is known to use a Tarydium-inspired crystal, called Illidium. The Impaler was also provided with a large blade on the base of the staff, and was used as a strong melee weapon for whenever the Illidium crystals have depleted. It is rumored that a Star Wars-inspired force power is found when the user holds the Impaler, except that the Krall are required to find a non living object to crush their targets with, such as a rock from the Titan. The Impaler uses the Thunder Power of the Krall Lightning Temple, Ilikti'kratsh.



AC-MG 550 Assault Cannon/Minigun [MiniCannon]:
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Minicannon Weapon Theory.png
The Assault Cannon and Minigun 550 is a hybrid of both an assault cannon (which shoots like a shotgun) and a minigun. It is made by the Atlas Corporation and functions the same way as that of the HMG-550 Gatling Gun. It was requested by the Unified Military Services for a Heavy Machine Gun arsenal, and so Atlas decided to create this weapon to fulfill the UMS's request. It uses the same ammo as that of the AFP-53 Automag and is much more powerful in terms of bullet spreading and fire rate. Which makes it a fearful weapon. It was in service for 18 years until the HMG-550 Gatling Gun was made, and then it was retired. The feature of the spreading bullets was never forgotten. The Skaarj stole the blueprints and made their own weapon inspired by this weapon, in addition to that, the AC-MG 550 has been stolen by the Skaarj and now the Skaarj Officers use that along with the Stunner.




This has been another theory I loved typing so much, and I hope you liked it too! I tried with all my best to show you what I really visualize when I play the game. Best Regards. :)


WOOF!

Re: [SPECIAL] Beta Weapon Theories Part II

Posted: Sat Sep 01, 2018 4:18 am
by Leo(T.C.K.)
If the impaler is only used by the Krall how come several of skaarjtroopers are using it since unreal psx episode 1 part 2? Hehe

I know that I haven't yet released that, it's still under developement, but well, the Unreal novel does mention the impaler at multiple points, the skaarj leader Karrikta is fond of using it together with his personal Nelsian...

Re: [SPECIAL] Beta Weapon Theories Part II

Posted: Sat Sep 01, 2018 12:56 pm
by SerpentineStorm-(DOG)-
Leo(T.C.K.) wrote: Sat Sep 01, 2018 4:18 am the Unreal novel does mention the impaler at multiple points, the skaarj leader Karrikta is fond of using it together with his personal Nelsian...

I should've read the novels before starting theories, oh well...
In fact, theories are used to give the feeling of "What if... if the [thing I theorized about] originated from my own particular perspective, would that let the Unreal story be stable?"

Anyhow, Skaarj Troopers having various Impalers? Some of them might be a knock-off! :Drogar-Laugh:
Anyways, the Impaler has a theory as well, and Karrikta probably (Before the novels) went to pursue the Lightning Temple to find the staff, but the Thunder has permanently sent it elsewhere.

Re: [SPECIAL] Beta Weapon Theories Part II

Posted: Sat Sep 01, 2018 4:39 pm
by Leo(T.C.K.)
OK. well... maybe, the impalers of skaarj troopers are definitely not sacred or something.

Re: [SPECIAL] Beta Weapon Theories Part II

Posted: Sat Sep 01, 2018 7:07 pm
by SerpentineStorm-(DOG)-
Perhaps there are attempts to recreate the Impaler Staff by the usage of Skaarj knowledge, otherwise there could be more than four of the Impalers.

Re: [SPECIAL] Beta Weapon Theories Part II

Posted: Sat Sep 01, 2018 9:08 pm
by Leo(T.C.K.)
That's funny you mention that because the original impaler was never recovered.

There is a file which mentions the old impaler model, it has a slash animation and it had two-skin slots so it had two skin files on the original impaler staff that we never got to see.

Perhaps that is the real sacred one. The later 1997 impaler is a new mesh with different animations and functionality.

The original impaler was going to work kinda like the ut pulsegun or linkgun in the alternate fire instead of firing the shard like the 97 impaler does. It probably didn't even have the shard as such and wasn't described in unbible.

Re: [SPECIAL] Beta Weapon Theories Part II

Posted: Sat Sep 01, 2018 9:44 pm
by SerpentineStorm-(DOG)-
Surprising prediction! I never thought that!


The exact concept of the Impaler firing a beam is found respectively in the Unreal 227 modification "Resurgence."
All the weapons are there, but the mod is in the Alpha State, which means bugs, small maps, and more things will be fixed over time. Due to lifetime commitment, they stopped working for a while, hopefully they would return back because they really did a great job!

Re: [SPECIAL] Beta Weapon Theories Part II

Posted: Sun Sep 02, 2018 8:56 am
by Leo(T.C.K.)
Yes I know, we shared some resources between the mod and what I'm working on...

But I don't like that particular impaler because the beam firing just doesn't fit with that particular model imo...

In UPSX the regular impaler as it was in Unreal 0.867 is there, with it being "fixed and finished up".

There was also another unfinished impaler someone else was making (masterunreal), before the 1997 one was even recovered and all we had was a skin and the impaler projectile (the shard) which was a leftover in the big unreal beta. So what MU did was to animate a model from the early alpha files that came with james schmalz model editor.
That model was for a gun that most likely had nothing to do with the impaler, it had UV maps already, but we didn't have the skin. It kind of looked like some kind of claw.

So what MU did was to animate this model, change the uv maps to reflect the found impaler skin in the unreal beta and add the "crystal" to the center (which was an amazing prediction given that we never got any indication the crystal has been floating there until the findings of those unrealed/bare unreal versions)...

But his version was basically going to work just like the resurgence one in practice, just with a different mesh obviously and not really a staff as such.