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[Unreal 227i] - SemiBeta NyLeve's Falls

Posted: Sun Dec 30, 2018 8:13 pm
by makemeunreal
A few recently recovered screenshots gave me the idea to recreate the Vortex-crash-scenario Unreal's trailer showed us.

These shots were a great help as they matched up with the version the trailer depicted. They were a lot better quality, and showed the crashed site from a different angle revealing the whole scenario.

A called it semi-beta to point out the fact, that Unreal may had this crash-scenario used somewhere in it's long development line.

The newly recovered screenshots and a few images I took from the trailer:
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One can clearly see the differences including:
-Not two, but three waterfalls are present!
-An overall darker atmosphere
-The different Vortex Rikers-crash-scenario
-Plants on top of the ridges
-Some plants had to be removed from the bottom level tho
-The crashsite has a different texture
-They used more of those cool-looking blue light emitting columns
-The hidden Warlord Encounter were present at the time they took the shots so I restored that as well

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Download the map here:
https://www.dropbox.com/s/t8isj4vbmrsuy ... e.rar?dl=1

The map will ony work within Unreal, patched up to 227i due to the usage of static meshes.

Have Fun!

Re: [Unreal 227i] - SemiBeta NyLeve's Falls

Posted: Sat Apr 13, 2019 8:52 pm
by Leo(T.C.K.)
I finally tried this (couldn't before when I was in norway etc).

Some of the stuff is fairly faithful even from what I remember from playing at "Martin"'s place back in 1998. However, I'm fairly certain the caves were connected and that there was lack of green lighting and the small pool was completely gone at least from that place, there was also more of a trail of destruction at the back, seen briefly in one of the recovered shots even if you pay attention to the cliff. So I'd like if you could still make an enhanced version of this.

Re: [Unreal 227i] - SemiBeta NyLeve's Falls

Posted: Sat Apr 13, 2019 8:58 pm
by makemeunreal
Thanks!

I plan to make a modified version according to the description you gave me via email.