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A few obscure maps I don't see being hosted and or played

Posted: Sat Aug 18, 2018 10:50 pm
by makemeunreal

Re: A few obscure maps I don't see being hosted and or played

Posted: Sun Aug 19, 2018 10:11 am
by Leo(T.C.K.)
Atlantis is good idea but the execution isn't what it should be, not just as in build quality but also gameplay, at the end it especially starts to get strange. With almost nonsensical door transitions and those teleporters.

Revenge is a good map despite using all kind of stock unreal brushes and I could see that being run on newbies coop as long as the bots are replaced with different ones so as not to appear on the score chart etc.

ohno and ohyeah were terrible/weird always. At one point I considered those the worst Unreal maps I played that had any gameplay. But that's no reason why not to keep the map.

Same story with the original flotsam btw, none of the big sites host it. (despite that even in the unfinished early version it is still a better map than ohyeah)..

The bungie map is not a real sp map, all it features is a map made for the new bungiejumping item/weapon.

But it is a good early mod, a shame that nobody picked it up for later or made a port of it.

As for RotC, got mixed feeling about it but it is a playable and somewhat longer map. The map "rest" is kinda funny too.

It does feature good use of the translator, with alternating messages that get the story going, as in when you've read one it says something different than the default "translator message", same goes with other ideas like "you've picked up the log of #% etc"

It does mention the author went on to make maps for the missing "capture the cow" mod, so well at least there's one name to look for now.

Re: A few obscure maps I don't see being hosted and or played

Posted: Mon Aug 20, 2018 7:48 am
by Leo(T.C.K.)
I was told that the "bungie" map/mod is spelled improperly. It should be bungee or something like that. Or bungy. Now who uses the word "bungie" for this? This seems to be undocumented.