Hi André!
AndréRhineDavis-(DOG)- wrote: ↑Wed May 08, 2019 10:38 am
I'm just curious as to why the "number" column on the very left is only filled for the Unreal and RTNP maps? (i.e. only from 001 to 055)
That's a good question. As the name "revision" suggests, nothing is 100% finalised yet with regards to map order and any associated external list, although it is certainly very close.
So for example, a little further down in the table in the David Münnich section of maps, there is a greyed-out map by him called "JumpArena" which I added as a reference marker, because we should really use this map after a "coop-friendly edit". If the list were to be numbered immediately and then we decided later to add JumpArena into rotation, every table row (<tr>...</tr>) in the HTML source after JumpArena would need renumbering and making 700+ manual edits is not fun, hence why numbering is currently stopped at 055, because the Unreal and RTNP maps are "carved in stone" in terms of order of appearance.
The goal is to get as bigger "block" of maps togther as possible that will be "carved in stone" and form the base for all 3 Coop servers; Jackal's, XPerience and Advanced.This block of maps will be close to 800 maps.
As there are also currently quite a few other maps being looked at that could/should be added into a rotation, it makes sense to consider things like this first before numbering a list or declaring a definitive rotation. Here are a few of those maps :-
Asylum [this really should be on a server]
DOTL (Dawn of the Lost)
GlacierMoon [great map with a one-time-only spaceship]
JumpArena [fun map, should be in rotation]
MoreReal
stygianabyss
The Pure
After testing these recently and having played them before personally, I can see why some of them didn't go immediately onto a server, but at least half of them could be.
When the bulk block of maps is finalised and any more potential maps have been added, I may consider numbering the list fully or I may abandon numbering it altogether. I don't think it's too important for an external-from-the-game-list to be numbered, although yes it would be nice.
It's all about in-game though, so if anyone is interested in what number a certain map is in rotation, a player can visit Workbench2 (testing Jackal's) and Workbench3 (testing Xperience) and use "Mapvote" in the console or the inventory item and the new array of maps and what number they appear in rotation can be seen. The new map voting system, which includes voting for multiple maps! and the highly user-friendly filtering system of map names is a superb creation, thanks to Masterkent.
AndréRhineDavis-(DOG)- wrote: ↑Wed May 08, 2019 10:38 am
Also, I notice that the maps "Redemption", "Messiah" and "Vengence" are indeed put together, but they as a group are not given a campaign name, despite the fact that I'm pretty sure (if I remember correctly) that they do follow one another as part of the same story like a campaign. If I had to name it, I would call it the "White Witch" campaign.
Yes this was an interesting one because there was no readme available and it's all about the author's intentions and not "If I had to name it". I also know it as "White Witch", but is it known as the "White Witch" series or the "White Witch Complex" which the name of the archive suggests and as the LevelInfo --> LevelEnterText suggests:-.
Making it slightly more complicated is the fact that there is also a map called WhiteWitch which doesn't have "White Witch Complex" in the LevelEnterText and which is extremely similar to the map Vengence. As Newbies has run the map Vengence for years (and not WhiteWitch) I can only conclude that the map Vengence is considered to be the newer version of the WhiteWitch map. Someone else may be able to shine some light on this map series and its intended structure.
So I have been quite strict here due to the lack of a readme by the original author. If anything, for 3 out of the "4" maps, the LevelEnterText suggests "White Witch Complex" so I may put that as an editor's note unless someone else has a readme. I'd also be interested to know why there are 2 maps with different titles that are very similar indeed.
Similarly for Steve Long's "Duke" maps. Most of us know these maps as the "Duke series" but apparently there is no author's readme for this and therefore no presumption is made.
Another example is the Cave(s), S-Castle, Csejte and Zone maps which are colloquially known as the "Team HerdCoop map pack" or the "Csejte series" or the "ViViDy maps", but there was never any intention by ViViDy (or co-authors) for these maps to be known by 1 specific campaign title, nor was there ever any readme for these, which is why these maps also have nothing under the campaign heading.