A quick
Posted: Thu Jun 18, 2020 1:12 pm
A quick Unreal 2 Alpha conversion.
Part 1 of the pack
Should work in UT/Unreal 227. There are some things/engine features that won't work on regular Unreal and it requires BotPack and UPak at the same time too.
Now I'm not sure given my IRL situation if I can even finish Part 2 so that's why I'm releasing this. This is not a fully fledged mod, it is simply conversions of the maps from the recently uncovered Unreal 2 Alpha from 2000. With some extras. I used THS' Marines as replacement for U2Mercenaries because recoding that would take too much time. Don't summon random things from the .u files, they might crash your game and those actors are not used in the actual maps. Just warning you.
There was too much different in the engine honestly, to the way lighting works and actors like scriptedlights I had to replace with triggerlights, the glassmovers with movers (and adding breakingglass actor....
I did make two videos from the actual alpha I am converting from if you're interested.
Demonstrating how the u2flashlight is different how it behaves on the real version as opposed to the conversion in u2misc.u2flashlight
misc alpha stuff And as I said to some people before:
I decided to demonstrate some of the unique engine features here.
The conversion won't have that sadly, I'm quite far along with it though.
Part 1 of the pack
Should work in UT/Unreal 227. There are some things/engine features that won't work on regular Unreal and it requires BotPack and UPak at the same time too.
Now I'm not sure given my IRL situation if I can even finish Part 2 so that's why I'm releasing this. This is not a fully fledged mod, it is simply conversions of the maps from the recently uncovered Unreal 2 Alpha from 2000. With some extras. I used THS' Marines as replacement for U2Mercenaries because recoding that would take too much time. Don't summon random things from the .u files, they might crash your game and those actors are not used in the actual maps. Just warning you.
There was too much different in the engine honestly, to the way lighting works and actors like scriptedlights I had to replace with triggerlights, the glassmovers with movers (and adding breakingglass actor....
I did make two videos from the actual alpha I am converting from if you're interested.
Demonstrating how the u2flashlight is different how it behaves on the real version as opposed to the conversion in u2misc.u2flashlight
misc alpha stuff And as I said to some people before:
I decided to demonstrate some of the unique engine features here.
The conversion won't have that sadly, I'm quite far along with it though.