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New SpaceMarine skin (a little help/fix appreciated)

Posted: Thu Mar 12, 2020 12:36 pm
by Leo(T.C.K.)
I made this skin based off the Unreal 2 Alpha marine skin, the one that wasn't used in practice and was leftover from earlier in Unreal 2 developement where it was more of a real sequel to Unreal, either way the new marine mesh had four slot skin so things had to be copy pasted into the normal marine or asgard's umsspacemarine.

Here's a test file which shows my effort (summon aspmarine.umsleader). This is not a file to use in your maps, just warning you, it's simply a quick test that doesn't require umsspacemarine.u on itself because this is already that package with the inclusion of this extra marine (who's class isn't finished either)
ASPMarineskin)
I will also attach the source files for this that I originally wanted someone else to make, because I knew I wouldn't do this perfectly (especially the legs from the backside are bad and I don't have good enough programs for this in the first place).

So if anyone wants to have a try at fixing this skin, you can go ahead. It's basically the fifth official marine skin out there, mostly similar to the arctic marine but with some obvious differences including the "UMS" logo on the chest...

Re: New SpaceMarine skin (a little help/fix appreciated)

Posted: Wed Mar 18, 2020 3:54 am
by evilgrins
The summon is confusing, I thought this was a player model and not a monster.

Re: New SpaceMarine skin (a little help/fix appreciated)

Posted: Tue Mar 24, 2020 12:05 pm
by Leo(T.C.K.)
It can be both especially if the skin is applied to the suit, either way as I said don't use this for maps, this is a wip/test thing and doesn't represent anything finished really. I just needed a quick way to show this off.